A lot better than the original, and one of the hardest levels.
Even still, getting 100 crystals was a challenge, as there weren't many more than that. Was rather difficult, and I was stuck at one point until I remembered an addition that you've added that wasn't in the original game. Slugs and monsters added a nice little challenge, and keeping with the tight space made it quite difficult. It was good that resources were scant, and it was a struggle to get ore, which isn't a usual problem. Also, adding lava monsters could have made it more of a challenge. Wasn't that much different than the original, and maybe it could have been a bit more. A bit easy like I said, but maybe I'm just being harsh on you from the point of view from a fellow Split-Down-the-Middle-Map-Maker.ĭidn't like it that much, probably because I hate erosion. Having 75 crystals to collect was a bit more of a challenge, but you seemed to drill most things getting to the base, soo all you really had to do was collect things. Maze was a bit easy, but still better than original. Also, you didn't really need a dock, as the Tunnel Transporter with a small digger is a lot more useful. I guess it's because the map is so huge, and once you start drilling away from your base, your raiders always go and get the resources the furthest away. Made me use my laser a bit more conservatively.ĭidn't really enjoy this one that much. Was quite a monster fest at one stage, and it was good that there weren't any recharge seams. (I think he was there when I drilled into that cavern.) I would just laser them which my chrome crusher, and it wouldn't matter how many crystals I went through as the seam was right next to the tool store. Good design, but I don't think having recharge seam right next to base is a good idea. I took up the challenge and now consider myself master :P. Well I remember you mentioning that whoever could complete this level would be considered a master of the game. (Objective is to collect 64 energy crystals.) (Only ever had them before in Back to Basics.) Makes a change having Slimy Slugs as an enemy again. Prevented me from doing my usual build up base and use Chrome Crusher method.Ī good challenge. Liked how crystals were scant, and that you suggested which vehicles to use :P. (By this stage I hadn't realised I could have used the Chrome Crusher's laser.) Also I was very surprised when I drilled into the cavern of sleeping monsters! Wasn't prepared for that and so I had to send my Raiders scurrying back to get some Laser Beams. It made building more of a challenge rather than a formality. I congratulate you on the originality of having uneven land around your base. Dunno if it was intentional or not, but it's a good raider killer level, lol. Lost a couple of my maxed out raiders due to this. It wasn't so much the erosion, it was the fact that it was right on the corner, so my Rock Raiders kept walking over the it.
This is only a review of the levels from Molten Meltdown onwards. But really, if you left it how it is, I would still give it 10/10. It is just suggestions as to how it could be made better. While some of the following feedback may come across as negative, I don't really mean it to be. I just want to say first, that this is a truely awesome creation I have been reviewing. While I haven't written a game guide, I did include how I did certain things in certain levels which could ruin the challenge if you are wanting to do it.
#Lego rock raiders wad tool how to#
SPOILER WARNING!: If you have not completed Baz's Mod yourself, and do not want to be told as to how to do some of the levels, I suggest you turn away now. 3.2 The Overpowered Tunnel Transporter and Chrome Crusher.